Got into the game room camera, easy peasy.
Game room, they got some major stuff in here. They’ve got Halon suppression system on that room. Might be useful to stand in front of.
Zach- Nothing wireless, no commlink. Physically jacked into the banks. Not a friendly, was so hoping for an inside man, that don’t seem like it’s gunna happen here.
Mystery Guest- Male elf, armored trench coat, high mandarin collar. pistol, no cyberware. Figured out he was hermeticist mage, that might cause some complications.
Troll is all weaponed up. Panther Assault Cannon, wireless, a damn hard thing to avoid if you’re going in. Cybereyes.
Outdoor patrols, 1 patrols the grounds, 1 on second floor, 2 on first floor, only one goes outside. 15 minute patrol. No one goes into the shed, the guard does get close to it on his rounds. Sort of far away but definitely seeable from where the guard chills out on the back porch. 15 minute cycle. 2 have cybereyes, 2 have goggles, failure on them is a failure on the host.
Midnight, vehicle pulls up. Beijing Bulldog. Changing of the guard, first floor and outside guard changes.
Making a go for the shed, we’ll see what we find in the shed. Some fertilizer, a green liquid and a clear liquid, no labels. Locked in, so hopefully won’t be disturbed.
Let’s see if we can patch in.
In the Host:
Matrix is really large for a building this size, designed like a pagoda village.
Nodes: Security, Data Store, House systems all I notice off the getgo. The data node seems to be pretty extensive and active.
Matrix Security: got 1 snooper ICE. oh Shit, that’s 3. Didn’t notice those on the first go round.
Expert Nosoft is running, watching all the security feeds, just a program. Disabled the program.
House Systems Node: Full smart house, refridge, lights, all fire suppression systems, Maglocks on doors I have access to those doors. External doors.
On hold… more to come next week.